Virtual Reality in ICU - PARTNER
Purpose
This project is designed to have patients participate in a virtual environment with various tasks such as breathing exercises, games to help the brain, and techniques that promote relaxation while hospitalized in the Intensive Care Unit (ICU). The participation in research will last about 5 days and take about 15 to 45 minutes each day.
Conditions
- Acute Respiratory Failure
- Sepsis
Eligibility
- Eligible Ages
- Between 18 Years and 99 Years
- Eligible Sex
- All
- Accepts Healthy Volunteers
- No
Inclusion Criteria
- Admitted to ICU at University of Kentucky for acute respiratory failure, sepsis or other
Exclusion Criteria
- Are less than 18 years of age - Have a pre-existing neurologic disorder - Have a pre-existing emotional or personality disorder - Have a history or active mental health disorder or disease - Experienced an acute neurologic event (e.g., stroke) - Are currently pregnant - Are a prisoner - Receiving hospice care - Have existing open wounds or pressure ulcers on head or neck
Study Design
- Phase
- Study Type
- Observational
- Observational Model
- Case-Only
- Time Perspective
- Prospective
Arm Groups
Arm | Description | Assigned Intervention |
---|---|---|
VR-PARTNER | Participants in ICU |
Recruiting Locations
UK Center for Clinical and Translational Science and nearby locations
Lexington, Kentucky 40536
More Details
- NCT ID
- NCT06876168
- Status
- Recruiting
- Sponsor
- Kirby Mayer
Detailed Description
This is a research study about interacting and engaging in strategies to promote relaxation, improve mood, and stimulate thinking in patients in the Intensive Care Unit (ICU) in the hospital; called PARTNER. PARTNER is played by using a readily available Virtual Reality headset while patients are in the ICU. The researchers hope to learn if engaging with exercises for emotional health and cognitive function reduces delirium and loneliness in the hospital. If patients agree, the patients will be asked to play PARNTER, with a Virtual Reality (VR) device to connect them to a virtual environment with games and/or relaxing scenes while in the ICU. The Virtual environment may include things such as breathing exercise, mindfulness training, and relaxation techniques.